4.0-334 7년, 3개월 전 D3D: Use D3DX11 for taking screenshots.
4.0-333 7년, 3개월 전 Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 7년, 3개월 전 D3D: Use D3DX for texture dumping.
4.0-331 7년, 3개월 전 D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 7년, 3개월 전 Revert "VideoCommon: create native texture pool"
4.0-329 7년, 3개월 전 Re-plumb window handle to the dsound backend.
4.0-328 7년, 3개월 전 VideoCommon: fix custom textures
4.0-327 7년, 3개월 전 Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 7년, 3개월 전 Use an unordered_set to track FIFO write adresses
4.0-325 7년, 3개월 전 Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 7년, 3개월 전 Jit64: implement ps_res
4.0-323 7년, 3개월 전 Jit64: simplify ps_sel
4.0-322 7년, 3개월 전 Jit64: fix typo in ps_sel and re-enable it
4.0-321 7년, 3개월 전 jit64: remove dead code
4.0-320 7년, 3개월 전 Jit64: extract frsqrtex as method
4.0-319 7년, 3개월 전 [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 7년, 3개월 전 ogl: check default framebuffer for msaa
4.0-317 7년, 3개월 전 [ARM] Minor idle skip optimization in bx.
4.0-316 7년, 3개월 전 [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 7년, 3개월 전 VideoCommon: create native texture pool