3.5-1503 6년, 9개월 전 fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'
3.5-1502 6년, 9개월 전 Merge in JP's change to fix audio stuttering with OpenAL.
3.5-1501 6년, 9개월 전 [Android] Add an about screen that shows build revision.
3.5-1500 6년, 9개월 전 Merge branch 'audio_misc'
3.5-1496 6년, 9개월 전 forgot to add free() to the previous malloc change
3.5-1495 6년, 9개월 전 replace alloca with malloc to fix windows builds
3.5-1494 6년, 9개월 전 fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 6년, 9개월 전 update soundtouch to svn revision 173
3.5-1492 6년, 9개월 전 update zlib to v1.2.8
3.5-1491 6년, 9개월 전 [Android] Fix ant build?
3.5-1490 6년, 9개월 전 [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 6년, 9개월 전 Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 6년, 9개월 전 When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 6년, 9개월 전 Save sync gpu setting to dtm header.
3.5-1486 6년, 9개월 전 fix gcc warning, probably also the logic
3.5-1485 6년, 9개월 전 Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 6년, 9개월 전 [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 6년, 9개월 전 Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 6년, 9개월 전 BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 6년, 9개월 전 [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.