3.5-1399 6년, 9개월 전 [Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well.
3.5-1398 6년, 9개월 전 [Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
3.5-1397 6년, 9개월 전 [Android] Fix drawn buttons causing rendering issues.
3.5-1396 6년, 9개월 전 Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted.
3.5-1395 6년, 9개월 전 Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
3.5-1394 6년, 10개월 전 Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
3.5-1393 6년, 10개월 전 Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
3.5-1392 6년, 10개월 전 Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
3.5-1391 6년, 10개월 전 Fix the GameCube mic dialog header's invalid include guard.
3.5-1390 6년, 10개월 전 Adding stick radius setting
3.5-1389 6년, 10개월 전 Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
3.5-1388 6년, 10개월 전 Changing the Gecko code comparison from metadata to data comparison
3.5-1387 6년, 10개월 전 Reading shake force from calibration rather than a constant
3.5-1386 6년, 10개월 전 Adding condition to CoreTiming state function
3.5-1385 6년, 10개월 전 Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.
3.5-1384 6년, 10개월 전 [Android] Properly open the navigation drawer when pressing menu or back in the game list.
3.5-1383 6년, 10개월 전 [Android] 0.3 Release
3.5-1382 6년, 10개월 전 [Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it.
3.5-1381 6년, 10개월 전 [Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed.
3.5-1380 6년, 10개월 전 [Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a d...