| 3.5-1810 | 9년, 9개월 전 | [Android] Ensure that required dependencies are actually exported along with everything else when the Android version builds. Without this, the support libs will not export and cause the emulator to c... |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1809 | 9년, 9개월 전 | [Android] Simplify if statement conditions for the item click listener in FolderBrowser.java. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1808 | 9년, 9개월 전 | [Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()' |
| Mac OS X | ||
| 3.5-1807 | 9년, 9개월 전 | [Android] FolderBrowserItem objects don't need to store a context. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1806 | 9년, 9개월 전 | Update translation pot file. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1805 | 9년, 9개월 전 | NetWindow: Move "Write memcards" checkbox to be host-only |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1804 | 9년, 9개월 전 | Remove a redundant check in the fifo. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1803 | 9년, 9개월 전 | In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current... |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1802 | 9년, 9개월 전 | Put the shader info log at the end of the shader log file. This fixes issue 6495. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1801 | 9년, 9개월 전 | VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1800 | 9년, 9개월 전 | Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1799 | 9년, 9개월 전 | On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Andr... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1798 | 9년, 9개월 전 | [Android] Make sure to unallocate the correct memory size in MemArena. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1797 | 9년, 9개월 전 | [Android] Fix a bug where the name would display incorrectly in the game list. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1796 | 9년, 9개월 전 | Fix compatibility with the SDL2.0 release. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1795 | 9년, 9개월 전 | Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1794 | 9년, 9개월 전 | [Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions when eglGetProcAddress fails. This fixes an issue on the Chromebook where I was forced to link to libGLESv2 and pull in the ... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1793 | 9년, 9개월 전 | D3DBase: Fall back to creating a normal context when debug fails |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1792 | 9년, 9개월 전 | Revert "D3DBase: Don't pass the DEBUG flag when creating a device" |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1791 | 9년, 9개월 전 | Fix a warning introduced by the recent netplay UI changes |
| Windows x64 Windows x86 Mac OS X Android | ||