| 3.5-1484 | 9년, 11개월 전 | [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1483 | 9년, 11개월 전 | Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1482 | 9년, 11개월 전 | BPMemory: Assign a more descriptive name to a field in the genmode register. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1481 | 9년, 11개월 전 | [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1480 | 9년, 11개월 전 | Whoops, look like the previous commit was also the case with VideoDX9 |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1479 | 9년, 11개월 전 | Fix a char buffer destination size in Render.cpp for VideoDX11. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1478 | 9년, 11개월 전 | Fix a free that should have been a delete. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1477 | 9년, 11개월 전 | Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1476 | 9년, 11개월 전 | [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1475 | 9년, 11개월 전 | buffer fixes found via cppcheck/tetsuo-- |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1474 | 9년, 11개월 전 | don't define clipPos twice |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1473 | 9년, 11개월 전 | Merge branch 'shader-uids-awesome'. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1415 | 9년, 11개월 전 | Fixes Issue 6353 Remove extract apploader/dol from top level |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1414 | 9년, 11개월 전 | Handle 1 partition only, fixes Issue #6353 |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1413 | 9년, 11개월 전 | Revert "Adding Travis CI script" |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1412 | 9년, 11개월 전 | Adding Travis CI script |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1411 | 9년, 11개월 전 | Build fix: Android NDK doesn't support any locale switching. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1410 | 9년, 11개월 전 | Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1409 | 9년, 11개월 전 | Equalising the 32 and 64 bit state compression |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1408 | 9년, 11개월 전 | Build fix |
| Windows x64 Windows x86 Mac OS X Android | ||