돌핀 에뮬레이터

돌핀은 두 최근 닌텐도 비디오 게임 콘솔: 게임큐브Wii에 대한 에뮬레이터입니다. 이것은 PC 게이머들이 이 두 콘솔들에 대한 게임들을 full HD(1080p) 해상도로 여러가지 향상들과 함께 즐기도록 해줍니다: 모든 PC 컨트롤러 호환, 터보 스피드, 네트워크 멀티플레이, 그리고 더 많은 기능이 있습니다!

윈도우, 맥, 리눅스 용 돌핀 5.0 다운로드 »

호환성 »

완벽함: 27.0%
플레이 가능: 63.3%
시작 가능: 8.1%
도입부/메뉴: 0.5%
고장남: 1.0%

최근 기사들

Dolphin Progress Report: January 2018

While a lot of our focus goes into the core emulation experience, we also recognize how important it is for users to be able to use the emulator. Dolphin now has several different User Interfaces (UIs) that are used across several platforms. A UI serves many purposes at the same time: from giving users access to the most important options, to relaying information to the users as they're using the program, and sometimes even communicating to developers what the program is doing at a given time.

This month, UI takes center stage, as DolphinQt, Dolphin Android, and even Dolphin Android T.V. UIs all saw big improvements!

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Dolphin Progress Report: November and December 2017

After the massive Hybrid XFB article that hit late November, we at the blog staff went into a bit of a hibernation. But after a short holiday break, we're back and ready for more. Before we get to the rest of November and December's changes, make sure you check out the absolutely massive Hybrid XFB article and the accompanying video.

With both Ubershaders, Hybrid XFB, and many of the other targeted features for the next release merged, a lot of users have started wondering when our next release will be announced. The answer to that is not soon. With these huge changes have come a lot of frustrating and annoying regressions that can't easily be solved without a lot of work. If we enter a feature freeze to work on those regressions, we'd be stagnating Dolphin and delaying the other large new features that are still being worked on without any guarantee that the regressions will be sorted out.

So for now, the plan is to just keep moving and wait for a better opportunity to start the release process.

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To the Screen with Hybrid XFB

Dolphin has been around for over 14 long years at this point. Goals, expectations and standards have shifted quite a bit since the beginning. At one point, just booting a game at all was good enough, regardless of what you would see or hear! Compatibility has gone from a few select titles to almost every game released across two consoles. Considering all of that, it should be no surprise that some solutions that worked in the past slowly came to be a burden going forward. In this case, we're talking about ...

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