돌핀 에뮬레이터

돌핀은 두 최근 닌텐도 비디오 게임 콘솔: 게임큐브Wii에 대한 에뮬레이터입니다. 이것은 PC 게이머들이 이 두 콘솔들에 대한 게임들을 full HD(1080p) 해상도로 여러가지 향상들과 함께 즐기도록 해줍니다: 모든 PC 컨트롤러 호환, 터보 스피드, 네트워크 멀티플레이, 그리고 더 많은 기능이 있습니다!

윈도우, 맥, 리눅스 용 돌핀 5.0-14209 다운로드 »

호환성 »

완벽함: 35.6%
플레이 가능: 61.2%
시작 가능: 2.5%
도입부/메뉴: 0.2%
고장남: 0.5%

최근 기사들

mGBA and Dolphin Connectivity

Connecting multiple emulators together is a complicated and difficult task. This task becomes even more difficult when you consider connecting two different emulators together. You have to understand two different consoles, how these systems communicate with each other, adapt to latency restrictions, and have expertise across two different projects. In the case of GameCube to Game Boy Advance connectivity, we are incredibly lucky to have had talented developers from both GBA and GameCube circles create our current protocol for supporting "GBA" controllers. Dolphin's GBA connectivity has stagnated for some time with …

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Dolphin Progress Report: February and March 2021

Sometimes the introductions to the Progress Reports are the hardest part to write. The Dolphin Blog has been running for many years, and we've gone through hundreds of changes that affect thousands of titles. We've gone into detail on all kinds of games, from top sellers on the consoles to obscure titles that most of us wouldn't have known existed if not for some random bug report. Despite all of these exciting changes, despite seemingly seeing it all over the years, we still see things that amaze us. The GameCube and Wii library still have a few tricks up their sleeves and developers continue to come up with crazy new optimizations and features that keep pushing Dolphin forward.

It's hard to express how happy we are to not only be writing these articles, but still have interesting things to write about. In fact, we were working on a feature article spotlighting some new features, but things were unfortunately delayed. As such, this month's Progress Report is a little hurried. What exactly got delayed? Well, we'll have more on that later this month. For now... please enjoy this slightly belated Dolphin Progress Report!

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Dolphin Progress Report: December 2020 and January 2021

Welcome to the Dolphin Progress Report for December 2020 and January 2021! Things ended up running a little behind for this report due to some technical details that we needed to hammer out for a few of these entries. We on the blog team are familiar with the emulator, however there are a lot of technical details that are simply beyond our expertise. Going from things like the AArch64 JIT to GUI changes to IOS updates to game patches that go into low-level hardware behavior is enough to make anyone's head spin! More often than not, we rely on core developers and the authors of a specific change to help us understand what a pull request does so that we can express its purpose accurately here on the blog.

With Progress Reports coming at a mostly bimonthly schedule at this point, this means that sometimes authors have moved onto different things or aren't available to talk. As a blog about emulation, getting these details correct about the various changes and how the emulator works is one of our highest priorities. So, with that out of the way, we hope you enjoy this belated Dolphin Progress Report!

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