돌핀 에뮬레이터

돌핀은 두 최근 닌텐도 비디오 게임 콘솔: 게임큐브Wii에 대한 에뮬레이터입니다. 이것은 PC 게이머들이 이 두 콘솔들에 대한 게임들을 full HD(1080p) 해상도로 여러가지 향상들과 함께 즐기도록 해줍니다: 모든 PC 컨트롤러 호환, 터보 스피드, 네트워크 멀티플레이, 그리고 더 많은 기능이 있습니다!

윈도우, 맥, 리눅스 용 돌핀 5.0-7082 다운로드 »

호환성 »

완벽함: 26.9%
플레이 가능: 63.4%
시작 가능: 8.2%
도입부/메뉴: 0.6%
고장남: 0.9%

최근 기사들

Dolphin Progress Report: February and March 2018

February came and went quietly, especially on the blog. While we do prefer to run a Progress Report every month, we were put into a bit of a bind. February saw a lot of interesting changes - but most of them were setting up for changes that weren't quite ready to be merged yet. Rather than rushing things or writing a Progress Report about things that would be coming soon, we decided to wait.

Well this Progress Report is no April Fools' joke - a lot of big changes landed! While a lot of what's important is under the hood, some of what has been finished has major user facing implications as well. If you were sad about missing a Progress Report for February, have no fear, this double report should more than make up for the lengthy delay!

Because so many of the changes rely on one another, we're going to be jumping around quite a bit between the two months. So hold on tight, and get ready. This is a big one.

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Dolphin Progress Report: January 2018

While a lot of our focus goes into the core emulation experience, we also recognize how important it is for users to be able to use the emulator. Dolphin now has several different User Interfaces (UIs) that are used across several platforms. A UI serves many purposes at the same time: from giving users access to the most important options, to relaying information to the users as they're using the program, and sometimes even communicating to developers what the program is doing at a given time.

This month, UI takes center stage, as DolphinQt, Dolphin Android, and even Dolphin Android T.V. UIs all saw big improvements!

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Dolphin Progress Report: November and December 2017

After the massive Hybrid XFB article that hit late November, we at the blog staff went into a bit of a hibernation. But after a short holiday break, we're back and ready for more. Before we get to the rest of November and December's changes, make sure you check out the absolutely massive Hybrid XFB article and the accompanying video.

With both Ubershaders, Hybrid XFB, and many of the other targeted features for the next release merged, a lot of users have started wondering when our next release will be announced. The answer to that is not soon. With these huge changes have come a lot of frustrating and annoying regressions that can't easily be solved without a lot of work. If we enter a feature freeze to work on those regressions, we'd be stagnating Dolphin and delaying the other large new features that are still being worked on without any guarantee that the regressions will be sorted out.

So for now, the plan is to just keep moving and wait for a better opportunity to start the release process.

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