버전
4.0-430
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dc-netplay
날짜
11년 전
Windows x64 Windows x86 Mac OS X Android
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aa3d141e815d26b86528e928c07ac901ecab0e57
만든이 변경
comex
설명 변경
Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.

Should look into the potential performance impact of having GPUHasWork
test so many different things - RunGpuLoop already did this, and SyncGPU
doing it once-ish per frame probably doesn't matter, but it might be
possible to make cheaper anyway.