5.0-15583 |
2년, 11개월 전 |
Renderbase: Show rerecord count (PR #10256 저자 malleoz) |
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Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15581 |
2년, 11개월 전 |
Revert "Force Dual Core on for Bomberman Jetters" (PR #10263 저자 dolphin-emu) |
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Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15577 |
2년, 11개월 전 |
FifoPlayer: Clear EFB before starting playback (PR #10258 저자 Pokechu22) |
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Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15575 |
2년, 11개월 전 |
DolphinQt: Add i18n comment for "Save Game" (PR #10250 저자 JosJuice) |
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Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15573 |
2년, 12개월 전 |
Fixed Gamecube naming to GameCube (PR #10242 저자 smitdylan2001) |
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Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15571 |
2년, 12개월 전 |
Fix saving RGBA images (PR #10245 저자 Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15568 |
3년 전 |
MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 저자 OatmealDome) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15565 |
3년 전 |
JitArm64: Fix incorrect push size calculation (PR #10243 저자 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15563 |
3년 전 |
Add option for setting the PNG zlib compression level (PR #10143 저자 Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15561 |
3년 전 |
ControllerInterface: fix UpdateReferences() deadlock (PR #10228 저자 Filoppi) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15559 |
3년 전 |
Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 저자 AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15554 |
3년 전 |
Compatibility Settings for Red Steel 2 (PR #10230 저자 JMC47) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15552 |
3년 전 |
Android: Make DirectoryInitialization use LiveData (PR #10231 저자 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15549 |
3년 전 |
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 저자 AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15547 |
3년 전 |
GBA: Add import and export save options to context menu. (PR #10240 저자 AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15545 |
3년 전 |
Android: Enable R8 code shrinking (PR #10232 저자 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15543 |
3년 전 |
Android: Add MMU setting to GUI (PR #10239 저자 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15541 |
3년 전 |
Gameini: Enable MMU for some games (PR #10238 저자 PatrickFerry) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15538 |
3년 전 |
JitArm64: Implement memcheck (PR #10162 저자 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15524 |
3년 전 |
JitArm64: Codegen space reuse (PR #10055 저자 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|