4.0-613 7년, 3개월 전 VideoCommon: cleanup of "components" usage
4.0-612 7년, 3개월 전 Change the default GFX backend from D3D11 to OGL.
4.0-611 7년, 3개월 전 Added a check for a redundant mov in the fastmem writes code.
4.0-610 7년, 3개월 전 TextureConverter: remove implicit int->float convertion
4.0-609 7년, 3개월 전 Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 7년, 3개월 전 Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 7년, 4개월 전 Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7년, 4개월 전 OGL: remove masking from streambuffer
4.0-605 7년, 4개월 전 VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7년, 4개월 전 Do not fastmem addresses that were constant propagated
4.0-603 7년, 4개월 전 Code cleanup
4.0-602 7년, 4개월 전 NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7년, 4개월 전 Fix copy and paste error in BootManager.cpp.
4.0-600 7년, 4개월 전 Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7년, 4개월 전 Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7년, 4개월 전 Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7년, 4개월 전 [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7년, 4개월 전 D3D: Verbosify an error message.
4.0-595 7년, 4개월 전 OpenGL: fix scaled efb2ram copys
4.0-594 7년, 4개월 전 Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.