4.0-615 10년, 4개월 전 Remove vertex streaming hack.
4.0-614 10년, 4개월 전 Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 10년, 4개월 전 VideoCommon: cleanup of "components" usage
4.0-612 10년, 4개월 전 Change the default GFX backend from D3D11 to OGL.
4.0-611 10년, 4개월 전 Added a check for a redundant mov in the fastmem writes code.
4.0-610 10년, 4개월 전 TextureConverter: remove implicit int->float convertion
4.0-609 10년, 4개월 전 Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 10년, 4개월 전 Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 10년, 4개월 전 Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 10년, 4개월 전 OGL: remove masking from streambuffer
4.0-605 10년, 4개월 전 VideoCommon: disable efb access + perf querys on cph thread
4.0-604 10년, 4개월 전 Do not fastmem addresses that were constant propagated
4.0-603 10년, 4개월 전 Code cleanup
4.0-602 10년, 4개월 전 NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 10년, 4개월 전 Fix copy and paste error in BootManager.cpp.
4.0-600 10년, 4개월 전 Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 10년, 4개월 전 Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 10년, 4개월 전 Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 10년, 4개월 전 [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 10년, 4개월 전 D3D: Verbosify an error message.