4.0-333 10년, 6개월 전 Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 10년, 6개월 전 D3D: Use D3DX for texture dumping.
4.0-331 10년, 6개월 전 D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 10년, 6개월 전 Revert "VideoCommon: create native texture pool"
4.0-329 10년, 6개월 전 Re-plumb window handle to the dsound backend.
4.0-328 10년, 6개월 전 VideoCommon: fix custom textures
4.0-327 10년, 6개월 전 Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 10년, 6개월 전 Use an unordered_set to track FIFO write adresses
4.0-325 10년, 6개월 전 Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 10년, 6개월 전 Jit64: implement ps_res
4.0-323 10년, 6개월 전 Jit64: simplify ps_sel
4.0-322 10년, 6개월 전 Jit64: fix typo in ps_sel and re-enable it
4.0-321 10년, 6개월 전 jit64: remove dead code
4.0-320 10년, 6개월 전 Jit64: extract frsqrtex as method
4.0-319 10년, 6개월 전 [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 10년, 6개월 전 ogl: check default framebuffer for msaa
4.0-317 10년, 6개월 전 [ARM] Minor idle skip optimization in bx.
4.0-316 10년, 6개월 전 [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 10년, 6개월 전 VideoCommon: create native texture pool
4.0-314 10년, 6개월 전 [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.