3.5-1677 |
11년, 4개월 전 |
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1676 |
11년, 4개월 전 |
[Android] Another check for OpenGL ES 3. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1675 |
11년, 4개월 전 |
Good Job Windows. Fixes compiling... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1674 |
11년, 4개월 전 |
Didn't mean to disable hacked buffer. |
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Mac OS X
Android
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3.5-1673 |
11년, 4개월 전 |
Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno. |
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Mac OS X
Android
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3.5-1672 |
11년, 4개월 전 |
Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. |
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Mac OS X
Android
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3.5-1671 |
11년, 4개월 전 |
Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1670 |
11년, 4개월 전 |
Fix Android Build. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1669 |
11년, 4개월 전 |
Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts. |
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Windows x64
Windows x86
Mac OS X
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3.5-1668 |
11년, 4개월 전 |
Clear patches on shutdown. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1667 |
11년, 4개월 전 |
Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E... |
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Windows x64
Windows x86
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Android
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3.5-1666 |
11년, 4개월 전 |
[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1665 |
11년, 4개월 전 |
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1664 |
11년, 4개월 전 |
Fix Mali-T604 shader compilation |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1663 |
11년, 4개월 전 |
Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1662 |
11년, 4개월 전 |
Merge branch 'multi-tas-input' |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1658 |
11년, 4개월 전 |
Forgot this from the last commit. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1656 |
11년, 4개월 전 |
FrameTools: Use the correct window handle for resizing the window |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1655 |
11년, 4개월 전 |
fix a small uid awsome bug |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1654 |
11년, 4개월 전 |
OGL/SamplerCache: Treat lod_bias as a signed integer. |
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Windows x64
Windows x86
Mac OS X
Android
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