3.5-1224 11년, 3개월 전 Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237.
3.5-1223 11년, 3개월 전 ogl: remove GL_TRIANGLE_FAN on utils rendering
3.5-1222 11년, 3개월 전 Merge branch 'primitive_restart'
3.5-1211 11년, 3개월 전 ogl: fix single core crash
3.5-1210 11년, 3개월 전 DolphinWX: Fail less at explaining what framelimit is doing.
3.5-1209 11년, 3개월 전 VertexShaderGen: Fix a small GLSL regression in emboss mapping.
3.5-1208 11년, 3개월 전 NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
3.5-1206 11년, 3개월 전 Update iso file cache version.
3.5-1205 11년, 3개월 전 Fixed split WBFS file size display. (probably) Fixed issue 6222.
3.5-1204 11년, 3개월 전 Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR...
3.5-1203 11년, 3개월 전 ogl: support glsl120
3.5-1202 11년, 3개월 전 ogl: one framebuffer per efb2tex texture
3.5-1201 11년, 3개월 전 Seriously, someone kill me.
3.5-1200 11년, 3개월 전 Kill me now.
3.5-1199 11년, 3개월 전 Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 11년, 3개월 전 Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 11년, 3개월 전 Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 11년, 3개월 전 Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 11년, 3개월 전 Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 11년, 3개월 전 D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)