3.5-1100 11년, 8개월 전 fixes for my last commit
3.5-1099 11년, 8개월 전 Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 11년, 8개월 전 VideoSoftware: Fail less at clamping.
3.5-1097 11년, 8개월 전 Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 11년, 8개월 전 Clean up blending code a bit.
3.5-1095 11년, 8개월 전 buildfix for my last commit on Mac OSX
3.5-1094 11년, 8개월 전 Small Blending logic fix for opengl backend
3.5-1093 11년, 8개월 전 Removed some redundant code introduced in the last commit.
3.5-1092 11년, 8개월 전 Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 11년, 8개월 전 OGL: enable buffersubdata in detection
3.5-1090 11년, 8개월 전 Readded the tracking of the FIFO Writes.
3.5-1089 11년, 9개월 전 Fix a slight leak in LogManager.
3.5-1088 11년, 9개월 전 Fixed issue 6119.
3.5-1087 11년, 9개월 전 [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 11년, 9개월 전 Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 11년, 9개월 전 Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 11년, 9개월 전 Fixed DSPTool build.
3.5-1083 11년, 9개월 전 Windows build fix
3.5-1082 11년, 9개월 전 Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 11년, 9개월 전 VideoSoftware: Improve fog range adjustment by using less magic and more comments.