3.5-1032 |
11년, 8개월 전 |
GLSL: fix transparency issues on dual source blend. fix issue 6104 |
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Windows x64
Windows x86
Mac OS X
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3.5-1031 |
11년, 8개월 전 |
Ship by default a free DSP ROM that can handle most games with LLE |
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Windows x64
Windows x86
Mac OS X
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3.5-1030 |
11년, 8개월 전 |
GLSL: explicitly check for gl errors for pinned memory |
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Windows x64
Windows x86
Mac OS X
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3.5-1029 |
11년, 8개월 전 |
Check for HID wiimote name on Windows instead of assuming everything is a wiimote. |
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Windows x64
Windows x86
Mac OS X
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3.5-1026 |
11년, 8개월 전 |
GLSL: fix nfs-hp2 |
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Windows x64
Windows x86
Mac OS X
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3.5-1025 |
11년, 8개월 전 |
Merge branch 'GLSL-master' |
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Windows x64
Windows x86
Mac OS X
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3.5-663 |
11년, 8개월 전 |
My OCD will not stand for this. |
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Windows x64
Windows x86
Mac OS X
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3.5-662 |
11년, 8개월 전 |
So much more readable now! |
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Windows x64
Windows x86
Mac OS X
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3.5-661 |
11년, 8개월 전 |
PixelShaderManager: Reload fog range adjustment shader constants upon viewport change. |
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Windows x64
Windows x86
Mac OS X
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3.5-660 |
11년, 8개월 전 |
Fix checks for preventing the main and render windows from spawning off screen. |
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Windows x64
Windows x86
Mac OS X
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3.5-659 |
11년, 8개월 전 |
Corrected a typo. |
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Windows x64
Windows x86
Mac OS X
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3.5-658 |
11년, 8개월 전 |
PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation. |
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Windows x64
Windows x86
Mac OS X
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3.5-657 |
11년, 8개월 전 |
VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled. |
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Windows x64
Windows x86
Mac OS X
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3.5-656 |
11년, 8개월 전 |
Beginning of VFP cleanup. Will finish when I have the hardware in front of me. |
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Windows x64
Windows x86
Mac OS X
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3.5-655 |
11년, 8개월 전 |
Actually set the bIDIVa value in the ARM CPUDetect. |
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Windows x64
Windows x86
Mac OS X
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3.5-654 |
11년, 8개월 전 |
Fixed the Windows 32bit debug build. |
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Windows x64
Windows x86
Mac OS X
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3.5-653 |
11년, 8개월 전 |
Prevent the render window from spawning off screen. |
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Windows x64
Windows x86
Mac OS X
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3.5-652 |
11년, 8개월 전 |
Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect. |
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Windows x64
Windows x86
Mac OS X
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3.5-651 |
11년, 8개월 전 |
Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on. |
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Windows x64
Windows x86
Mac OS X
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3.5-650 |
11년, 8개월 전 |
Fix dup Option and move one to the top where it belongs in the CMake file. |
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Windows x64
Windows x86
Mac OS X
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