4.0-599 |
10년, 10개월 전 |
Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER. |
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Ubuntu 13.04
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4.0-598 |
10년, 10개월 전 |
Probe the GL_RENDERER string on Nvidia to grab the driver version. |
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4.0-597 |
10년, 10개월 전 |
[Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c... |
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4.0-596 |
10년, 10개월 전 |
D3D: Verbosify an error message. |
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4.0-595 |
10년, 10개월 전 |
OpenGL: fix scaled efb2ram copys |
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Windows x64
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4.0-594 |
10년, 10개월 전 |
Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library. |
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4.0-593 |
10년, 10개월 전 |
Fix the Zelda: The Wind Waker heat effect glitch. |
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Windows x64
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4.0-592 |
10년, 10개월 전 |
OpenGL: use shader 420pack if available to staticly bind ubo location |
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Windows x64
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4.0-591 |
10년, 10개월 전 |
OpenGL: drop UBO-workaround usage for efb2ram shaders |
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Windows x64
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4.0-590 |
10년, 10개월 전 |
TextureCache: Warn for invalid custom textures |
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Windows x64
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4.0-589 |
10년, 10개월 전 |
ogl: clamp to edge for out of bound efb access |
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Windows x64
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4.0-588 |
10년, 10개월 전 |
Bootmanager.cpp fixes and clean up. |
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4.0-587 |
10년, 10개월 전 |
Allow pad settings to be set via game ini. |
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Windows x64
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4.0-586 |
10년, 10개월 전 |
[Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly. |
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4.0-585 |
10년, 10개월 전 |
[Android] Simplify resizeDrawable in OverlayConfigButton.java. |
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Windows x64
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4.0-584 |
10년, 10개월 전 |
Merge Fail. We don't disable BaseVertex on broken pinned memory. |
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4.0-583 |
10년, 10개월 전 |
Merge branch 'buffer_storage' |
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4.0-575 |
10년, 10개월 전 |
I've never claimed to be a good coder. |
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4.0-574 |
10년, 10개월 전 |
Really fix android build. |
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4.0-573 |
10년, 10개월 전 |
Fix android build. |
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Windows x64
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